FLAMINGO
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Minimum hardware required: PI 133, (32 Mb for Win NT)
Operating system(s): Windows NT, 2000, XP
Most recent version date & number: January 2006, 1.1 SR5
Number of installations:

1000+


Plug-ins and Renderings for Rhino3D

- Orca3D
- Penguin
- Bongo
- Brazil
- T-Splines

 

 
  Description
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Flamingo brings the raytrace and radiosity rendering to Rhino. This plug-in includes:


Rendering
Photometrically accurate images with reflections, refraction, diffusion, translucency, transparency, color bleeding, shadows, depth of field, depth attenuation, ClearFinish™, and indirect lighting.


Animation
Viewpoint animation for walk-throughs and fly-bys, and sunlight animation for shadow studies.


Other

Procedural clouds, fractal-generated 3-D plants, procedural 2-D and 3-D materials, progressive-refinement for quick preview, and extensive material, plant, and background libraries.




 
  Capabilities & New features
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  •  New graphical user interface, including pull-down menus and floating toolbars
  • User-defined pull-down menus
  • Dynamic Surface/Surface intersections and trimming
  • Real-time porcupines for sections based on true surface curvature
  • Real-time model display spinning, including in shaded rendering and surface curvature analysis modes
  • Hull Libraries: containerships, ferries, fishing vessels, naval ships, tankers, tug boats, workboats, yachts, etc.
  • Planing Hull and Containership Wizard
  • Real-time mouse-driven incremental vertex displacement
  • Interactive hierarchical model management
  • Pop-up Entity Properties
  • New construction geometry functions
  • Direct curvature control of surface edges
  • Interactive editing of constraints settings
  • New object-oriented editing tools
  • Real-time hydrostatics
  • Support for Open GL drivers, double buffering and backing store
  • User-defined surface rendering colours and display settings (highlight colour, transparency and gloss)
  • User-defined DXF read/write settings
  • Interactive snaps: to net, to mesh, to sections, to construction geometry and to reference data
  • Snapping "without end-points", effectively allowing the running of a control point along any line
  • Multiple view-ports with real-time global model updating
  • Radial scaling
  • Control point linking and freezing
  • Surface fitting to reference data
  • Surface splitting
  • Net doubling (rows and/or columns) with constant net degree
  • Net corner curvature continuity controls
  • Built-in macro language
  • Support for the PERL languages
  • 12 data export formats (including VRML), plus section and mesh pre/post-processing for CFD and VPP programs
  • Internet Q&A forum
 
  • Hull, appendage, and superstructure design with any order NURBS Surfaces
  • Parametric Variation of hulls using overall dimensions, form coefficients, displacement, LCB
  • Multiple Surfaces, limited only by computer memory
  • Real-time surface and section dragging of all affected curves, in all open viewports
  • Built-in complete intact hydrostatics (upright and heeled), with Sectional Area Curve display
  • Curvature management (“porcupines” along sections, mesh lines reference lines and curves, color map of maximum, minimum, average, and Gaussian surface curvature)
  • Section trimming for intersecting surfaces
  • Data output : plotter, printer, DXF, SHCP, SMP, IDF, IGES, Postscript
  • Data input : DXF, IGES, IDF, Ascii offsets
  • True offset surfaces to account for skin thickness
  • User-definable section spacing and individual sections (stations, buttocks, waterlines, cant frames, diagonals, and incline frames)
  • User-programmable “Fast” buttons for most-used functions
  • Built-in programming, command and macro language
  • Multiple Viewports
  • Viewing Functions: Standard views (profile, planview, bodyplan), fit, last, store/recall, zoom, pan
  • Surface Shading
  • Move, Merge, Scale, Rotate individual net points, patches, surfaces or groups of surfaces
  • Link any net points to any other for editing (e.g. bond surface edges together)
  • Input net point location by mouse or keyboard
  • Construction geometry (points lines, planes)
  • Imperial, Metric, or User-Defined Units
  • Cartesian, cylindrical, absolute, and relative coordinate systems
  • Auto-save
  • ... etc ...


Link to McNeel & Associates

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